Resume

Here's a detailed narration of my career path. You can also find my resume here



Employment

Currently

September 2022 - Present @ 34BigThings s.r.l.
Proprietary video games development using Unreal Engine and C++. - Gameplay and Tools features design and implementation. - Created race tracks development tool for AI inference, speeding up AI training by 50% - Defined and developed end-to-end game UI/UX flow, leading a group of 4 engineers on specific tasks - Optimized game architecture implementing C++ reflection, resulting in 20% saving in development time


Freelance jobs

Accountants support in handling financial statements for tax calculation in Java. - Creation of a Excel files manipulation tool for data extrapolation, which led to a 50% productivity increase - Discussion about user expectations and needs in order to find the best features set possible


Education

Master's Degree

December 2019 - April 2022 @ University of Turin - Department of Computer Science
Master's degree in Computer Science with a focus on "Virtual Reality and Multimedia", awarded with a score of 110/110 cum laude. Master's thesis titled "MPAI-SPG: an architecture for game server support in network communication issues and cheating detection", conducted for the MPAI Standard Committee and the Computer Science Department at the University of Turin. Deep Neural Network integration inside Game Server architecture for game state validity with resulting accuracy around 95%. Relevant Coursework: - Graphic Modeling (vote 30 cum laude/30) - Analysis and Processing of Digital Signals (vote 30/30) - Image Processing and Computer Vision (vote 30 cum laude/30) - Virtual Reality Systems (vote 30 cum laude/30): Exam taken alongside the development of a video game consisting of various challenges in different difficulty levels.


Bachelor's Degree

September 2016 - December 2019 @ University of Turin - Department of Computer Science
Bachelor's degree in Computer Science, awarded with a score of 106/110. Third-year curriculum focused on "Human-Computer Interaction," with an emphasis on Usability, Mobile Programming and Python language. Bachelor's thesis in Computational Linguistics and Natural Language Processing titled "Extraction of syntactic-semantic information through hypernymic relations in Wikipedia." developed in Java, as many other university projects. - "Mobile Programming" exam (vote 30/30) taken alongside the creation of "Simple Sample", personally designed and developed Flutter app for sounds sampling, sharing and sequencing for electronic music.


High School

September 2011 - June 2016 @ State High School "Augusto Monti", Chieri
High School Diploma in Science, awarded with a score of 88/100.


Experiences and Personal Interests

Freelance Sound Engineer

2014 - 2018 @ "Immagine & Suono" Recording Studio
Proficient in music production and sound engineering techniques. - Recording studio assistant for music recording and production - Experience in Audio-Lighting services for live events


Events Organizer and Promoter

June 2016 - Present @ "Bunkereeno Kollektiv" Music group
Artistic Director for underground electronic music events. - Organized various dance music events in Turin, with an average attendance of over 200 people and earnings exceeding €2,000 per event.


DJ

June 2016 - Present
Performed as a DJ in various clubs around Italy (Azimut Club, Bunker, Rush Club, Millionaire), festivals (Apolide Festival, Grand Rodeo) and abroad (Greece, France).


Keyboardist

2013 - 2019
Collaborated with various musical groups in Turin and theatrical musical productions. - Successfully ran a crowdfunding campaign for the "Abisso 04" debut album production, raising over €3,500 from 200 supporters through the physical album copies and self-produced merchandise sale. - Played in musicals such as "Vuotemor Project 2.0," "Movielife," and "La legge del tempo," with performances at the "Valdocco" theater in Turin.


Languages

● Italian: Native

● English: Fluent


Technological Stack

- C++ (advanced)


- Unreal Engine (advanced)


- Java (proficient)


- Python (proficient)


- Unity Development (academic knowledge, you can find the project I developed here)


- Flutter and Dart (academic knowledge, you can find the project I developed here)