Real-time systems engineer specializing in high-performance C++ for latency-critical applications. Currently designing avionics sensor integration at Leonardo Electronics with sub-2ms latency processing.
I am a Software Engineer based in Turin, Italy, specializing in building robust, low-level systems. My work sits at the intersection of high-performance C++ development and creative technology.
Currently, I am contributing to the ATOS project at Leonardo Electronics, where I leverage C++, Qt, and the DDS standard to develop mission-critical features for avionics systems, processing 10,000+ messages per second with sub-2ms latency in safety-critical environments.
Beyond systems programming, I'm passionate about audio technology and digital signal processing. I've developed VST plugins, audio upscaling detectors, and Minimoog emulators, always seeking to apply programming to solve real-world creative and technical challenges.
A Vulkan-powered render engine featuring a multi-threaded architecture and a custom Qt Editor. Built to explore low-level graphics programming and modern rendering techniques.
A high-fidelity reproduction of the legendary Minimoog synthesizer using SuperCollider. Accurate emulation of oscillators, filters, and envelopes for authentic analog sound.
A command-line tool for detecting audio upscaling and visualizing frequency spectrums in real-time. Built from scratch using C++ and PortAudio for audio processing.
I'm always interested in discussing new opportunities, technical challenges, or collaborations in real-time systems, audio technology, or creative programming projects. Whether you have a question or just want to say hi, feel free to reach out!
Send Email